#include "BulletSoftBody/btDeformableMassSpringForce.h"
#ifdef __cplusplus
extern "C" {
#endif
btDeformableMassSpringForce* bullet_NewbtDeformableMassSpringForce(){
	btDeformableMassSpringForce* wrap_out = new btDeformableMassSpringForce();
	return wrap_out;
}

btDeformableMassSpringForce* bullet_NewbtDeformableMassSpringForce1(double k,double d,bool conserve_angular,double bending_k){
	btScalar c_arg_k=k;
	btScalar c_arg_d=d;
	bool c_arg_conserve_angular=conserve_angular;
	double c_arg_bending_k=bending_k;
	btDeformableMassSpringForce* wrap_out = new btDeformableMassSpringForce(c_arg_k,c_arg_d,c_arg_conserve_angular,c_arg_bending_k);
	return wrap_out;
}

#ifdef __cplusplus
}
#endif
